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81. Fitting window not taking skills into account. - in EVE General Discussion [original thread]
Edited by: Havak Kouvo on 01/09/2011 16:31:04 CCP Rule #1 for Bug Fixes: For every bug fix, there must be at least two new bugs where at least one is unrelated to what was fixed. For every new feature, there must be at least two unrelated ne...
- by Havak Kouvo - at 2011.09.01 16:31:00
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82. anyone getting blobs of light when you undock station? - in EVE General Discussion [original thread]
Make sure that the Resource Cache option is checked. For some reason, the client does seem to want to cache some of the more important models, like stations and gates, so you will just see the lights until the model and textures are loaded from h...
- by Havak Kouvo - at 2011.09.01 16:28:00
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83. [Proposal} POS Access List - in Assembly Hall [original thread]
Originally by: Lykouleon Originally by: Kilgarth a lot more secure. Which is why its a stupid idea and un-EVE. No hand-holding, no quarter. then so are chat rooms scene they can be restricted by access lists, and outposts. ...
- by Havak Kouvo - at 2011.08.29 00:36:00
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84. Mass sell button - in Player Features and Ideas Discussion [original thread]
I think a good balance would be to have a single window that list all of the items you want to sell. You can then individually modify each item so that you can make sure you are selling it for the price you want. Once satisified you click "Done" a...
- by Havak Kouvo - at 2011.08.28 22:18:00
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85. [Proposal} POS Access List - in Assembly Hall [original thread]
please
- by Havak Kouvo - at 2011.08.27 00:33:00
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86. Turret Animation Change - in Player Features and Ideas Discussion [original thread]
Turrets should stay "docked" until you at least begin targeting something. It seems weird that the autocannons on my dramiel are spinning while i'm not doing anything.
- by Havak Kouvo - at 2011.08.19 01:47:00
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87. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Originally by: Holy One Edited by: Holy One on 16/08/2011 22:44:02 Increased presence in low and null sec requires some ship balancing to bring in 'joe average'. Right now some t3's can insta lock and insta gank p much anything withou...
- by Havak Kouvo - at 2011.08.17 01:22:00
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88. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Make owning systems progressively expensive (with no leveling off on increase), but make attacking those systems require more commitment (assuming at least a competent defense). Separate iHubs and Outposts from sov (element the huge EHP requireme...
- by Havak Kouvo - at 2011.08.17 01:18:00
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89. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
POSs and roles, POSs and roles, POSs and roles. POSs should be easier to setup and there should be a more comprehensive, in-game tool for POS management. Something that at least allows you to see what each POS is doing at that point in time, how...
- by Havak Kouvo - at 2011.08.16 20:59:00
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90. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Originally by: Furb Killer Edited by: Furb Killer on 15/08/2011 14:05:18 Originally by: Siena Petrucis Concerning "Descriptive ownership" I am fully with you. Drop the sov concept. Instead, allow players to anchor POSes or oth...
- by Havak Kouvo - at 2011.08.15 20:14:00
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91. Fleet Commanders: The weakest link - in EVE General Discussion [original thread]
Originally by: Diesel47 Originally by: Albetta Edited by: Albetta on 05/08/2011 17:49:02 Thats the whole point. You have ****head FC you will all die. It's like Adama (greatest FC of all time) said: "You have to roll the hard...
- by Havak Kouvo - at 2011.08.05 18:28:00
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92. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Make Sov fees progressive. The more systems you own, the more you pay on an exponential or S curve. Allow players to influence the strategic index of their systems and add even more fees for higher indexed systems. Make systems that have ihubs and...
- by Havak Kouvo - at 2011.08.05 00:44:00
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93. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
~Fix the corporate and alliance management windows, especially the ones with spreadsheets in them. The width is always off screen and there is no way to scroll horizontally. ~Built-in POS management screen to monitor all pos's that I have the rol...
- by Havak Kouvo - at 2011.08.01 03:15:00
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94. Eveisreal.net now live. - in EVE General Discussion [original thread]
Okay. I thought we've been over this already. NO ALL FLASH WEBSITES! Browsers have gotten to the point where you can make very cool effects without the huge security problem that is Adobe Flash. Not to mention, at this point in time all flash is j...
- by Havak Kouvo - at 2011.07.22 12:38:00
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95. Rokh Buff - in Player Features and Ideas Discussion [original thread]
A buff to the Rohk would be a buff to all Caldari powergrids and giving hybrids a much needed change.
- by Havak Kouvo - at 2011.07.16 14:19:00
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96. Rokh Buff - in Player Features and Ideas Discussion [original thread]
You are doing it wrong. The problem with Caldari ships is they don't have enough powergrid. Although the Rokh is one of the exceptions... why am I here again?
- by Havak Kouvo - at 2011.07.10 00:24:00
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97. WE WANT A 64-BIT BINARY TOO :) - in Player Features and Ideas Discussion [original thread]
How often are you in a situation where you need more than 4GB of memory to run a single Eve-client. Most of the physic and heavy calculations are done on the server which are already 64bit. Aside from not really needing to, CCP already explained...
- by Havak Kouvo - at 2011.07.10 00:21:00
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98. Capital-Class Interdictor - in Player Features and Ideas Discussion [original thread]
This is too open to exploitation. Its too powerful. Maybe take away the bubble and keep the cyno jammer. A subclass of a carrier, maybe something on the size of an orca, not really a capital but more massive than battleships.
- by Havak Kouvo - at 2011.07.10 00:19:00
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99. New Dev Blog: EVE is Real - in EVE Information Portal [original thread]
No, no. nonononononono. Before you do this, concentrate all that web programming effort on improving the Eve website, wiki, and Eve-Gate. Make them all look cleaner, more modern, and closer together. I like the general look of the new Account Man...
- by Havak Kouvo - at 2011.07.07 22:36:00
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100. Brief analysis of historical server activity in relation to Incarna - in EVE General Discussion [original thread]
Dude. The graph is backwards. Most people read from left to right with the left most side of the x axis being the earliest point and the right most being the latest point. Do you know how hard it is to adjust to a backwards graph like that?
- by Havak Kouvo - at 2011.07.01 01:10:00
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